![]() It may be a bit tricky to get the size right so i suggest using orthographic view and then switching sides with the viewport cube on the right.Ģ. The reference model being blue, i now scaled it to around that size of my road. Now that i got my models created, i will be exporting it an fbx to 3DS Max.Īlso I will import a reference model to scale my track. The track is mainly for the sake of go over things quickly and easily, but do not be afraid of doing anything complex as it is simply the same process. I've added 2 planes which will be a water section and a small little tunnel to show how shadows cast. Useful for making anti gravity stuff.įor this test I made a simple track for gliding and gravity paths. Smooth Tilt - smooths out tilts from using CTRL + T.Subdive - Adds an extra point in between.Smooth - smooths your curve, great for turns.W key has many extremely useful options. Before applying any modifiers, in edit mode press U and unwrap your model. You can use CTRL +T to tilt and move the track around for anti gravity areas like this. Now moving the curve and extruding in edit mode with "E" you can make a track. Add curve modifier then add the curve you added from before.Then add the curve in the array modifier. ![]()
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